Friday, 8 September 2017

Critique: Winds of Fury (Mercedes Lackey)

Book Three of the Mage Winds, a Valdemar Omnibus.

***SPOILERS***

Elspeth, Darkwind, Firesong, Skif, Nyara, Treyvan and Hydona go to Valdemar, start teaching those with the Mage Gift, start training with the other forces in the Alliance, learn Falconsbane has been captured by King Ancar of Hardorn, and then slip into Hardorn to get rid of them both. This was perfect for the story and I don’t begrudge the decision in the slightest, yet I missed the Vales and Talyedras culture a lot in this one.

The readers finally got to read Ancar’s perspective. It was interesting to learn his background and see how and why he reacts in the way he does.
There was an exploration of blood magic and glyphs. Seeing how both of these worked and how they affected the use of magic was really fascinating. Ancar used these not only to capture Falconsbane but we witness exactly how both of these mages use blood magic to restore their own power. There was talk in the previous two books of blood magic being able to do this but this was the first time how this happened was demonstrated to the reader (in this omnibus).
            Ancar’s tactics in the war changed near the end of the book and Elspeth and co. deduce that it must be the influence of Falconsbane. Kero, the mercenary captain of the Skybolts and a Herald, wonders how a mage would know anything about tactics. Darkwind responds that these decisions aren’t tactical but they will win the war. Firstly, Ancar is a mage, Kero has mages in the Skybolts, and the mages of the Alliance are helping with Valdemar’s tactics, so the idea that a mage knows about tactics shouldn’t even be questioned. Secondly, if the decisions are used to win the way, they are tactics.
            Ancar moans (and really, he properly moans) that Hulda (an old, powerful Adept mage) has far too much power in ruling the country. Later in the book, Falconsbane listens to servants who give the impression that Ancar is the absolute ruler. Yet Ancar really hates that Hulda gets what she wants. Whilst this could be evidenced as an inconsistency, I think something else is going on: it means that Ancar is skilled enough to hide Hulda’s control, impact and manipulation from not only the populous of Hardorn but from the palace staff as well. That’s impressive.

There were various issues in this book.
Elspeth was surprised when Gwena revealed that she’d also used the hot springs in the Vale, but in the second book, it was noted that the Companions used the hot springs, too. A bizarre inconsistency to let slip by.
All of the time, a theme from the last book, about making sure Valdemarians didn’t know about Elspeth and Darkwind being a couple, was revisited time and time again. The issue was that Elspeth, as Crown Princess, needed to wed someone to form an alliance… but why not an alliance with the Hawkbrothers and, by extension, the Shin’a’in and the Kaled’a’in? It seems odd that this wasn’t even considered, especially considering that every character in the books think through many possible scenarios and outcomes before making a decision or taking an action. Further, a wedded alliance with the Hawkbrothers would guarantee that they would continue to help the magical endeavours of Valdemar.
Skif, seeing Ancar’s large map, goes to the stables to get horses and a wagon with which to transport the map back to Valdemar. The reader watches Skif go into the stables and look around, even noting that other people had the same idea about looting the stables. Yet it’s the Companions that carry the map back with mention of neither horses nor wagon. So then what was the point of mentioning the horses and wagon? If Skif had just said the stables didn’t have what he needed or he wanted to leave everything that for the benefit of the Hardorn residents, that would’ve been fine. To not include something like this leaves an area of discontinuity in the narrative.
An issue for this entire series was that Hydona (the female adult griffin) wasn’t developed as a character at all. She was treated more like an important object, needed and used often but not given any life or personality. Every other character, even the minor ones, were given a strong sense of character (which is beyond spectacular for an author to spend that amount of time on auxiliaries) but Hydona wasn’t. Being in the front line of the action, Hydona should have been given the same treatment.

The Kaled’a’in created the Gates between the Vale and Valdemar. A Gate, when created, drains its creator of energy. The Kaled’a’in, however, developed a way for two people to create a Gate which not only halved the fatigue of both creators but doubled the strength of the Gate, too (thus meaning a longer Gating distance). Using energy costs fatigue. So: for each creator to have half the fatigue, they would each use half the energy which would equal one normal-powered Gate; for the Gate to be double the power, each creator would each need to use full power, which would mean each creator would experience full fatigue. Two Gate makers really can’t be both half-fatigue and double-power concurrently.
            When the crew were Gating to Valedemar, they were stolen and ended up in the Forest of Sorrows (northern Valdemar) which wasn’t their original intention. They learn that they were stolen by Vanyel, the last Herald-Mage of Valdemar and common ancestor to both Elspeth and Firesong. Vanyel was the person who set up the web that makes people in Valdemar unable to use, or think about the existence of, magic in the present. (This web breaking down was the reason why Elspeth went on this journey in the first place.)
Darkwind finds the Kaled’a’in weird. Elspeth notes that this is because Kale’a’in culture is very similar, but not quite identical, to Talyedras culture. This is a valid point. It can be seen between cultures, religions, sports, countries etc. Perhaps a clearer demonstration would be pointing out that the denominations within a religion will often have more to say about other denominations within their religion rather than with an external religion (Roman Catholics vs. Protestants vs. Eastern Orthodox vs. all others). If there is another religion one religion has an issue with, it’s quite often one with a very similar background (Christianity vs. Islam or Hinduism vs. Sikhism). Or a fan of Bath Rugby has a lot more to say to a fan of Gloucester Rugby than to a fan of a football club. There are, of course, exceptions (Buddhism vs. Islam in Myanmar/ rugby vs. football for example) but when two things are fundamentally different, they can declare them ‘foreign’ and not have to think about it, but when two things have similarities, people will often point to any differences and claim them to be incorrect in order to ‘correct’ them.


Lackey exceeds the writing abilities of most authors I’ve encountered and it is Lackey’s works that I use to introduce people to fantasy. Each and every page is impressive and thought-provoking. There were problems but the enjoyment far exceeded the issues these brought up: they were only minor and didn’t actually impact the story in any negative way (and they aren’t things the majority of readers would pick up on). Besides, it’s encouraging to see a fantasy writer develop their world with innovative thinking, have an interesting plot and characters, and be very funny all in one. 



Reviews: Mage Winds Omnibus (Mercedes Lackey)


Winds of Fate (Book One)

Winds of Change (Book Two)


Review: Mage Storms Omnibus (Mercedes Lackey)

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